AI Insights · Timothy · October 2023
Performance of Top 5 Puzzle and Riddle Games on Android in Mexico Q3 2023
In Q3 2023, the top 5 puzzle and riddle games on Android in Mexico showed varied performance in terms of downloads, revenue, and active users. Sensor Tower data provides detailed insights.
In Q3 2023, the top 5 puzzle and riddle games on the Android platform in Mexico experienced varied performance across downloads, revenue, and active users. Here's a detailed look at their performance based on data from Sensor Tower.
Brain Test: Tricky Puzzles, published by Unico Studio, showed some fluctuations in its metrics. Weekly revenue saw a peak of $152 in mid-July but generally hovered around the $100 mark, ending the quarter at $99. Weekly downloads started strong at 119K but gradually declined to around 40K by the end of September. Active users followed a similar trend, starting at 500K and ending at approximately 352K.
Impossible Date 2: Fun Riddle from Pofuduk Games had a notable increase in weekly downloads, reaching a peak of 182K in late August before settling at 112K in the last week of September. Revenue, although modest, showed an upward trend from $1 in late August to $13 by mid-September. Active users saw significant growth, starting from 2.3K in mid-August and climbing to 280K by the end of the quarter.
Impossible Date: Tricky Riddle, also by Pofuduk Games, experienced a steady performance. Weekly downloads fluctuated but generally stayed between 37K and 78K. Revenue remained low, peaking at $9 in late August. Active users showed a consistent rise, reaching 522K in mid-September before dropping to 447K by the end of the quarter.
Thief Puzzle: to pass a level by TapNation had a mixed quarter. Weekly downloads remained relatively stable, peaking at 73K in late July and ending at 63K in the last week of September. Revenue saw minor fluctuations, with a peak of $19 in mid-September. Active users showed a steady decline from 229K in late July to 203K by the end of the quarter.
DOP 2: Delete One Part from SayGames Ltd experienced a steady decline in downloads, from 73K in late June to around 35K by the end of September. Revenue remained modest, peaking at $16 in mid-July. Active users also saw a downward trend, starting at 283K in late June and ending at 183K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.